Skip to content

Why we built JamJamz

By Michael Sanford ·

Rhythm games teach you to hit a scrolling note highway. They do not teach you to play the drums. Real drum lessons teach technique, but with songs you probably do not care about.

I own an Alesis Nitro Mesh kit and a large Clone Hero library, and I wanted to learn real drumming on the songs I actually love. So we built JamJamz.

What JamJamz does

JamJamz loads a song from your own library and lets you pick one section: a chorus, a fill, or a single bar. It loops that section with a count-in, slows it down without changing the pitch, and times every hit from your kit against the real drum part.

Each note is marked hit, early, late or missed. You see your timing per limb, so you know whether it is your left hand rushing or your kick dragging. After 3 clean passes in a row, the tempo goes up 5 percent. You keep climbing until you can play it at full speed.

What JamJamz is not

It is a teacher, not a game. There are no scores, combos or leaderboards. It does not make drum sounds; your kit does that. It does not sell or host songs; you bring your own, and they never leave your computer.

What comes next

JamJamz is in private testing now. Next up is playing from notation or memory without the highway, and later an AI coach that reads a summary of your sessions and suggests what to practice. The timing math stays in code. The coach only interprets it.

If you have an electronic kit and a song library, join the waitlist.